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This is the verbatim text of the audiodevice.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**********************************************************************
** Copyright (C) 2000-2005 Trolltech AS. All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** This program is free software; you can redistribute it and/or modify it
** under the terms of the GNU General Public License as published by the
** Free Software Foundation; either version 2 of the License, or (at your
** option) any later version.
**
** A copy of the GNU GPL license version 2 is included in this package as
** LICENSE.GPL.
**
** This program is distributed in the hope that it will be useful, but
** WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
** See the GNU General Public License for more details.
**
** In addition, as a special exception Trolltech gives permission to link
** the code of this program with Qtopia applications copyrighted, developed
** and distributed by Trolltech under the terms of the Qtopia Personal Use
** License Agreement. You must comply with the GNU General Public License
** in all respects for all of the code used other than the applications
** licensed under the Qtopia Personal Use License Agreement. If you modify
** this file, you may extend this exception to your version of the file,
** but you are not obligated to do so. If you do not wish to do so, delete
** this exception statement from your version.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
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**********************************************************************/
#ifndef AUDIODEVICE_H
#define AUDIODEVICE_H
#include <qobject.h>
class AudioDevicePrivate;
class AudioDevice : public QObject {
Q_OBJECT
public:
AudioDevice(QObject *parent=0, const char *name=0);
~AudioDevice();
void open(unsigned int freq = 44000, unsigned int channels = 2, unsigned int bytesPerSample = 2, bool needCompletedSignal = true);
void close();
unsigned int canWrite() const;
bool write( char *buffer, unsigned int length );
int bytesWritten();
unsigned int channels() const;
unsigned int frequency() const;
unsigned int bytesPerSample() const;
unsigned int bufferSize() const;
// Each volume level is from 0 to 0xFFFF
static void volume(int &left, int &right);
static void setVolume(int left, int right);
static bool muted();
static void setMuted(bool);
static void increaseVolume() { int l,r; volume(l,r); setVolume(l+1968,r+1968); }
static void decreaseVolume() { int l,r; volume(l,r); setVolume(l-1966,r-1966); }
public slots:
void volumeChanged( bool muted );
signals:
void completedIO();
void deviceReady();
void deviceOpenError();
private:
AudioDevicePrivate *d;
};
#endif // AUDIODEVICE_H
| Copyright © 2005 Trolltech | Trademarks | Qtopia version 2.2.0
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